![]() ![]() Long-time game enthusiast Tony Justo, with a BS in Computer Science, has spent over a decade working for corporations of various sizes, honing his craft in software development. She plans to implement her research into developing more diverse and inclusive approaches in media music pedagogy, and to help both privileged and marginalized students create a more equitable future in the entertainment and music industries. Her research focuses on how music influences our perceptions of marginalized (specifically Black and Brown) groups by its use in visual media. in Music Theory at The Ohio State University, incorporating media studies, sociology, psychology, and cultural studies into her research. Trinity also speaks internationally about networking in a disconnected world, and diversity and inclusion in the industry and creative classroom.Ĭurrently, Trinity is pursuing her Ph.D. Through film festivals and academic institutions, Trinity educates media-makers on the psychology and significance of music in media and how to successfully work with a composer. She relocated to the East Coast from Los Angeles in 2018 after finishing the Television Academy Foundation Internship in Music and working as an assistant to accomplished film and television composers. ![]() Playing The Pathless on PC or PS4 will still get players a decent open-world gaming experience, but anyone interested in the game would honestly be doing themselves a disservice if they play anything other than the PS5 version.Cristina “Trinity” Vélez-Justo (they/she) is a public speaker and educator, and an award-winning composer for film and media through her business ReelScoring, LLC. The Pathless utilizes the DualSense controller's adaptive triggers to replicate the feeling of pulling on a bowstring, and while it may not seem like a big deal, those that have experienced the PS5 controller know things like haptic feedback and adaptive triggers can make a world of difference. The player character zipping across the map at top speed without any kind of pop-in or draw distance problems is super impressive, and shows how games that aren't necessarily trying to reach new graphical benchmarks can still leverage the power of next-generation technology with great results.īesides looking great, The Pathless takes advantage of the PlayStation 5's unique capabilities in other ways as well. It's not chasing the hyper-detailed textures of other PS5 launch titles like Demon's Souls or Godfall, but it runs incredibly smooth, with a gorgeous art style that looks like a cross between cel-shaded graphics and a Disney animated movie. While Spirit Vision is hard on the eyes, The Pathless otherwise looks fantastic. The Pathless' boss battles are a real highlight of the experience, so it's a shame there's only a handful of them to complete. ![]() There's no real "dying" in The Pathless and not much consequence to getting hit, but the boss battles are still intense and exciting thanks to how action-packed they are, especially when compared to the somewhat relaxing mood the rest of the game has. Luckily, each boss fight in The Pathless is different from the rest, and they are genuinely fun. There are slight variations depending on the boss, but it's more the same than it is different, and like with the stealth sections, becomes a chore by the end of the game.Īfter players successfully hunt down a boss in The Pathless, the next step is to have a proper boss fight. Each boss has eyes on the sides of its body that players need to hit with arrows, all the while avoiding fireballs and other hazards. After players have successfully cleansed the three towers in an area, they have to head to the red vortex and chase down the boss. Hunting down the bosses is also the same each time. While the way the bosses move changes and some of the terrain is different, these sections more or less play out exactly the same each time, so they become an inconvenience keeping players from enjoying the better parts of the game rather than a fun challenge. One of the biggest examples of this is the stealth sequences, where periodically players are sucked into the boss's red vortex and have to retrieve the Hunter's eagle, all the while trying to avoid being caught. Unfortunately, there's a lot about The Pathless that's repetitive, with some of the content or design choices coming across as padding to artificially extend the game's playtime. The only downside is that there's only a handful of puzzle types for players to encounter, which can get repetitive by the end. The Pathless' puzzles aren't overwhelming and players don't have to even complete all of them to reach the end of the game. Some puzzles require players to utilize the eagle's ability to carry objects, whereas other puzzles are about pulling off creative trick shots to light torches. The Pathless' puzzles never get too complicated, but many of them are still fun and rewarding to complete. ![]()
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